Tag: unity 5.5

Electrifying!

It’s been awhile since I posted last. Wearing so many hats has meant multiple learning curves, but finally some results to share! Camera and Player control, Shaders, Particle effects, Reflection probes, Lighting, building Environments and Props, UI elements, Scoring the game, Animating, and Coding…the list is long. I’ve added a few videos to my instagram account, check them out! Comments welcome.

#juice #unity3d #electrifying #shader #robots #scored

A post shared by Rob Elsworthy (@robelsworthy) on

Unity and Online Learning

After deciding to use the Unity Game engine known for its flexibility and wealth of support, I looked around for some tutorials to get started. Installing Unity took a couple of minutes, and it’s laid out in a very intuitive and user friendly way. I’ve used some pretty bare bones tools during production, and it was impressive to see how much effort went into making things accessible.

 

 

I recommend checking out this online game development course from Michigan state university. https://www.coursera.org/learn/game-development. The course is free to audit, and it got me up and running with the Unity environment in hours. There are lots of tutorials online as well, though there is a lot to sift through out there. I’ll post a list of ones I found useful on the sidebar when i get a minute to organize them.