I’ve spent some time thinking of the visual style, tossing ideas around. An animation driven game with some old school gameplay characteristics needs a look to match. Will it be 2D isometric or full 3D? Will it be hyper realistic or pixels? For now I’ll follow the design priorities I’d set out while making the player. The first images I’d drawn were all 2D cartoon style so I checked online for what people are using for hand drawn games. After watching a few videos on YouTube I did a quick test using Esoteric’s Spine program (note* demo version does not save). It allows you to rig a drawing and easily animate it with a kind of 2.5D.
Happy with the results but after some internal debating, a 3D model would be more flexible for the various game modes I’ll be making. I’ll create a 3D version while trying to maintain the look next.